Change the world
STEM Virtual Technologies
Introduction
The focus of this research project is to apply innovative approaches and methods, which will accelerate the development as well as enhancement of coverage, reach, efficiency, and effectiveness of mobile computing (m-computing or m-learning); a variation of e-learning – among STEM educators and learners. This need has become even more urgent in the light of the COVID-19 pandemic that grips the world presently. The rapid switch to online teaching and learning technologies has revealed the fault lines of the South African society and the unequal access to such technologies. Communities in the rural areas and those who were historically disadvantaged bore the brunt of the effects of the pandemic as they did not have equal access to devices as well as online teaching whilst schools in affluent areas could make a seamless transition to online teaching. This is also to deliver teaching and learning products or services in the low- and middle-income context of South Africa. This will be done as explained through the proposal via improved planning/microplanning and focus on unreached populations.
Background Information:
Figure 1: Digital learning tool (source – Lerman, 2014, n.p).
IMPLEMENTATION OF PROJECT 1
IMPACT OF PROJECT 1